Horizon Zero Dawn: 2 years already and an impressive number of units sold Horizon Zero Dawn 2: an actress would have spilled the beans and teases the rest Horizon Zero Dawn, Doom and Persona 5 enhanced by Prime 1 Studio statues Horizon Zero Dawn: Complete Edition is available today on PS4 and PS5 Horizon: a new version for Zero Dawn and a multiplayer title? Guerrilla Games chronicles the creation of the world of Horizon Zero Dawn Monster Hunter World: a beta and a collaboration with Horizon Zero Dawn Horizon Zero Dawn: new information and composers revealed Horizon: Zero Dawn offers new images and information on wildlife In your opinion, what means of transport will the heroine of the game be able to use? She will obviously be able to travel in two or three different ways, that’s for sure.Ī not really explicit answer, but interesting. We can’t yet talk about the different ways Aloy will travel the world, but I guarantee she won’t just be walking and running. We also looked at GTA or Saints Rowand these games include cars, therefore “mounts”. In reality, a world of a certain size requires having mounts to travel, right? We looked at a world like The Witcher, which is huge, we looked at Skyrim, which is 41 square kilometers and they added mounts to it. Norris if players will have mounts at their disposal. Nor do we know how big the world will be. Mark Norris was able to give clues while remaining quite mysterious. So we have to strike a balance, to tell a rich, immersive and very deep story, but which has to have a certain level of accessibility, but we’re going to get there. We have to sell a certain number of copies of the game, and I have to think about what bonuses I’m going to give out to everyone who worked hard on the game, and I’m sure the authors want them too. Of course, the producer that I am says that we have to make an accessible story. Whoever creates the story wants to make it an incredibly mature, elaborate, and deep adventure. This is a really interesting question, and we come to the opposition between producer and creator. Mark Norris also gave an honest account of the balance between mature elements and accessibility, providing insight into the role of producer, supporting this balance to make the game accessible to a wide audience, whilst retaining the richness of the game. ![]() ![]() But we also want to tell the story of the machines, the story of the world, the tribes, and you will have quests inside, open world activities, bonuses and other things. She is one of the reasons why Horizon will be a single player game. Then you have on the other hand other open world games, like Fallout 3 Or Skyrimwhere the story is that of the world and less that of the main character. It’s always interesting to see that open world games generally fall into two camps: We have those that have narrative or character driven open worlds, such as The Witcher 3, Assassin’s Creed or even Watch Dogs, which have a strong central character and the story revolves around him. I think you can expect an incredibly rich story. We know that Guerrilla Games likes to keep information about the history of Horizon Zero Dawnbut Mark Norristhe senior producer of the game, still provided some information: it will be a rich world which will be centered on Aloy and the world which evolves around her, this is what he confided to the American site DualShockers.
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